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Aug 24, 14
MechoIt isn't true F2P but it isn't P2W either...system allows for game time to be purchased using ingame currency. Not that I would consider F2P to start with as the restrictions are enough to limit my playstyle. Good write up though.
For clarity since my phrasing is losing people. Blood shard costs are 5x higher, to keep the same reward per shard I raised drop rates by 5x as well. Then after that I further raised the legendary chance by another 33%. The chance to get a legendary
1.3% chance to get a legendary amulet from Kadala, 0.16% chance of that legendary being a Star of Azkaranth, 20 blood shards per amulet: 20 shards/(1.3% * 0.16%) ~= 960,000 shards on average to get a Star. Fun fun fun.